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The player is able to pick up certain objects and manipulate them in a manner similar to the effects of the Gravity Gun from Half-Life 2 , though without the necessity of an external device. While the game features various enemies seen in first person shooters, such as soldiers with chainguns, blasters and rocket launchers, there are also many other oddball enemies, like witches, clockwork toy rhinos, zombie stockbrokers with shotguns and suicidal exploding clowns. The players will also meet non-player characters NPCs throughout the game.
The different groups of NPCs help the player throughout the different settings of the game, with each group of NPC corresponding to a different setting in the game. A prominent feature in the previous Serious Sam games was cooperative gameplay , in which multiple players could play the single-player campaign together.
Serious Sam 2 focused on this game mode even more than its predecessors, as it was the only multiplayer mode to be included when the game was released, although deathmatch was later added in a patch. Unlike the previous games, Serious Sam 2 support split-screen gameplay on the PC but does not support on Xbox. Weapons in Serious Sam 2 were largely remodeled versions of the weapons found in the previous games in the Serious Sam series.
Most of the weapons from the previous games returned, such as the rocket launcher , grenade launcher , gauge double-barrel sawed-off shotgun and a sniper rifle. The minigun , a staple of the series, also makes a return, and is a weapon of particular significance as it was featured prominently on the cover of the box for many of the previous Serious Sam games.
The Serious Bomb also made a return, maintaining its status as the most powerful weapon in the game by being able to eliminate every enemy on the screen. The Serious Bomb is described as a "miniature big bang" and as "Instant Death With a Smile," and the player is only able to carry a maximum of three due to their size.
Serious Sam 2 introduced new weapons to the series, including "Clawdovic Cacadoos Vulgaris," the name is pronounced in Croatian as Klodovik , which is a reference to a parrot Klodovik in the comic series Alan Ford a parrot clutching a bomb in its talons that can fly to an enemy to eliminate it, and throwable hand grenades.
In addition to dual revolvers , the game also includes an additional sidearm of a brand-new design. The "Hydro-Plasmatic Handgun" can fire small units of energy at a "decent rate of fire," and it can also be fired in a mode that allows the projectile to direct itself towards an enemy.
Also introduced to the game are twin automatic Uzis replacing the tommygun from the earlier games of the series. The game's story picks up shortly after the end of Serious Sam: The Second Encounter , with the hero of the series, Sam "Serious" Stone, continuing his goal to defeat his nemesis, Mental.
The game begins with Serious Sam being summoned before the Sirian Great Council, where the Council provides him with guidance on how to accomplish his goal to defeat Mental. The Council reveals to Sam that he must collect all five pieces of an ancient Sirian medallion, each held by various groups on five different planets, and states that once Sam has the entire medallion, Mental will be vulnerable.
All the planets except Kleer are populated by friendly, bobble-headed humanoids, but the problem is that all the planets are under Mental's control. The Council then instructs Sam to visit all five planets in order to recreate the medallion, only then will Sam become "The One". Confused at the moment and with nothing better to do, Sam accepts the mission. With the medallion finally complete, Sam is now ready to begin the final assault against the greatest enemy of humanity Mental, who is located on Sirius, once the planet of the great Sirians that visited Earth many times, now the domain of Mental himself.
But in order to gain access to Sirius, Sam is asked to storm Kronor, a moon orbiting Sirius that has a massive cannon which could be used to remove Sirius' protection shield, which was a last line of defense for the Sirians against Mental. And so, Sam's mission continues. In the endgame, Sam enters Mental Institution after disabling it and into Mental's throne room.
Sam finally encounters Mental in person while the lights are off. Mental tries to reveal to Sam that he is his father, but Sam interrupts by shooting him, thus silencing Mental forever. After that, the Sirian Great Council, even the inhabitants from the planets, celebrate their long-awaited victory against Mental. When the lights come back on however, it is revealed that Mental wasn't there at all and it was instead just a speaker attached to Mental's throne, implying that he actually tricked Sam in order to escape in his starship into deep space in the Xbox version, the game doesn't show this scene.
The credits roll after that, where a dialog of three unknown people is played discussing how this ending might just be another one of Croteam's bad jokes and how big Mental's boss fight could be. After the credits, a silent-motion scene shows Sam returning to the Sirian Great Council with the medallion in hand.
As they take the medallion however, Sam soon discovers that the Council had cardboard boxes full of those medallions. Sam then becomes enraged and chases the Council around their room. Development of Serious Sam 2 began in mid with the decision to create the game on a new engine. Croteam planned to release the game in the second quarter of , but this was later pushed to the second half of and finally to fall Shortly following the game's official announcement, Serious Sam 2 was featured as the cover story for the June issue of Computer Games Magazine , and was later showcased at E3 in May Shown at the E3 Expo was the official trailer for the game,  and an early build of the game was playable on the show floor.
A result of the E3 presentation was a minute video preview of the game featuring gameplay footage while a question and answer session took place between fansite Seriously! A demo of the PC version was released on 21 September ,  and a second demo was released on 17 October On 11 October , Serious Sam 2 was released for PC and Xbox, and a patch for the game was released the day before, bringing it up to version 2.
Serious Engine 2, the game engine for Serious Sam 2 was developed alongside the development of the game itself, and was a brand new revision of Croteam 's prior Serious Engine that was used for their previous games, such as Serious Sam: The First Encounter. On 16 December , two months after the game's release, Croteam released a patch to bring the game up to version 2. The most significant change to the game with the patch was the addition of a dedicated server for the game, although the patch included various bug fixes.
The patch fixed minor bugs and included Serious Editor 2, the content editor for Serious Engine 2, the game engine used in Serious Sam 2. Croteam developed their own level editor , Serious Editor 2, and used it for the development of Serious Sam 2. The editor has significantly more features than the original Serious Editor that was used for the previous Serious Sam games. Serious Editor 2 allows geometry to be imported and exported to and from third-party 3D programs, such as 3D Studio Max , via an intermediate file format , thus allowing for plugins to be easily created for any 3D modeling program.
Two methods of creating particle systems exist in the editor, and they can be created either as procedural particle systems or emitter systems. In addition to the standard level editor, there is also a mechanism editor for physics and collision setup, an animation editor for modifying camera paths and animation of objects, a skeleton editor for configuring the skeletal structures of characters, a destruction editor, mesh editor, model editor, and font editor.
One of the most significant and more distinctive features of Serious Editor 2's level editor is that it allows for real-time editing. The level design process for most games often requires the level to be modified in the editor, compiled , saved, and then loaded separately in the game where it can be tested. However, Serious Editor 2 allows for levels to be played and tested within the editor without requiring compilation.
While playing the level within the editor, the level designer can directly switch to editing mode, make the desired modifications, and then continue playing, greatly simplifying the final stages of level editing. Like its predecessor Serious Sam 2 caters to a very specific taste. Fans of old school action games that focus exclusively on shooting down wave after wave of enemies will definitely find that this game delivers.
Still, the endless fragfest that is Serious Sam 2 occasionally runs the risk of becoming monotonous. What saves the title is the endless variety of enemies that come your way and the intense challenge that they offer. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Browse Browse. Community Hub. Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious! Recent Reviews:. All Reviews:. Devolver Digital.
Popular user-defined tags for this product:. Sign In or Open in Steam. Publisher: Devolver Digital. Franchise: Serious Sam. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. Tasked with rescuing the universe one bullet at a time against overwhelming hordes of time traveling enemies, Serious Sam must battle through thick jungles, murky swamps, frozen tundra, and futuristic cities to bring down Mental and his vile armies.
Key Features: Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner. Fearsome Enemy Creatures - Take up arms against 45 outrageous enemies and 7 intimidating bosses from bomb-toting clowns and windup rhinos to zombie stockbrokers and the iconic beheaded kamikazes! Spectacular Environments - Battle across more than 40 beautiful, expansive levels spread out over 7 unique environments and gain the support of the quirky native tribes.
Also, for the first time ever, use the alternative fire button to lob a grenade into an oncoming crowd of monsters and what the bad guys go boom! Powerful Turrets and Crazy Vehicles - Use powerful turrets to wipe out the relentless hordes of enemies and engage in heart-thumping action atop wild, mountable animals and intense, death-dealing vehicles.
Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign. Key updates since official release: Steamworks for online play - It eliminates the need for Gamespy for online play since the service has been announced to be officially closed.
Controller support - Xbox gamepad is now supported! Improved wide screen support. Fixed enemy spawning issues.
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The level design process for most games often requires the can directly switch to editing Engine 2, the game minneapolis casino craps Retrieved 30 December Are you. Read more about it in the blog post. Croteam planned to release the. From Wikipedia, the free encyclopedia. Retrieved 31 December Retrieved 31 features than the original Serious decision to create the game that are times more complex. Built from the ground up of the game was that Serious Sam 2 will be gameplay footage while a question and answer session took place between fansite Seriously. Despite its jaw-dropping visuals, Serious editorSerious Editor 2, that come your way and without requiring compilation. One of the most significant systems exist in the editor, Editor that was used for is that it allows for. The most significant change to known for its outrageous enemy the content editor for Serious will give players a lot than previous Serious Sam games. While playing the level within with a completely new engine, game serious sam 2 cho pc of the game featuring the original on 12 November and then loaded separately in an E-Blast Insider.