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In addition to the over , square feet of roofing, the project included waterproofing 27, square feet of walls and waterproofing the 3, square foot observation deck housed in the geodesic sphere on the apex of the structure.
Special considerations for this project included the fast-track time-line, the temporary dry-in strategy, and the Mississippi Band of Choctaw Indians logo installed in the roofing. Home Projects Qualifications Contact Us.
Roofing The Golden Moon Hotel and Casino required three roofing systems in its over , square feet of roofing and incorporates the logo of the Mississippi Band of Choctaw Indians on the Casino level. Waterproofing In addition to the over , square feet of roofing, the project included waterproofing 27, square feet of walls and waterproofing the 3, square foot observation deck housed in the geodesic sphere on the apex of the structure.
Special Considerations Special considerations for this project included the fast-track time-line, the temporary dry-in strategy, and the Mississippi Band of Choctaw Indians logo installed in the roofing. Featured Projects. Jackson Coliseum. Whiskey Bean - Offers light breakfast items, specialty coffee, sandwiches and more. Golden Moon offers a wide variety of meeting sites, including a VIP meeting room that can accommodate more than people.
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It is owned and operated by the federally recognized Mississippi Band of Choctaw Indians. These casinos are the only Native American gaming facilities in the state of Mississippi, as the Mississippi Choctaw are the only federally recognized tribe in the state. When approved for opening in , these were the only casinos in the state approved for land-based structures. At the time, by state law other gaming activity was limited to riverboats or floating structures on the rivers or Gulf Coast.
In the aftermath of extensive damage to waterfront gaming on the Gulf Coast from Hurricane Katrina in , the state legislature changed some of its rules related to private gaming facilities. The first casino, Silver Star, opened in on tribal lands near Philadelphia, Mississippi.
The tribe had the Golden Moon constructed directly across the road in Golden Moon features a curving hotel structure that rises to a globe-shaped top. The Mississippi Choctaw are the only federally recognized tribe in the state and thus the only tribe authorized to operate a gaming facility on its reservation lands. In reaction to a downturn in the economy, in January Tribal Chief Beasley Denson announced that the Golden Moon would reduce its hours, to operate on Fridays, Saturdays and Sundays only.
The tribe laid off workers, none of whom was a tribal member. After reopening the Golden Moon in January , the tribe said that it employed some to workers in total at its facilities, the majority of whom are tribal members. Their hiring increases to satisfy seasonal demand in the busy summer months.
The number of visitors increases with people drawn to the resort water park and to play golf.
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Most notably, this game replaces the Superball Mario with a more traditional Fire Mario and does away with Super Mario Land 's vehicle levels. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game.
The game is one of the first Mario games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the button before picking which file to save to. Like in Super Mario World , the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives.
The player can return to the world map from a completed level by pressing to pause and then. In levels, the allows Mario to jump, while holding the will make Mario run faster. Holding up on the will make Mario jump a little higher. The controls where Mario walks or runs. The player can pause in a level with the button.
Jumping on most enemies will defeat them, as will attacking them with fireballs, a Star , or hitting them with a Koopa Shell. A Koopa Shell can be picked up by running into it while holding and thrown by letting go, or it can be kicked by walking into it or jumping on top of it. Super Mario Land 2 continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping Mario can also swim through sap, and movements such as walking and falling are slowed down and space levels with altered gravity jump height is increased, as is fall time.
Mario can use Warp Pipes in the same manner as in other games: by holding down on the while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal. Getting hit by an enemy or hazard while Mario is in his Small state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or running out of time, makes Mario lose a life and get booted out of the level and back to the map.
If Mario loses all of his lives, he will also lose all of the six coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. Extra lives are represented as hearts as opposed to green mushrooms in this game, due to the grayscale graphics.
Each level has a checkpoint , which is a bell hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life. The exits of regular levels are marked "GOAL" and consist of a door in the wall and a bell hanging from a post above it.
If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives. Collecting coins does not immediately reward Mario with an extra life like it does in other titles, but it does allow the player to enter the casino in the hill between Mario's castle and the tutorial level for a chance to earn lives.
Mario can hold up to coins. There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating enemies will cause a Star to fall down to Mario. The Mushroom grows Mario into Super Mario , which allows Mario to take a hit without dying reverting him to regular Mario and gives him the ability to break Brick Blocks by jumping underneath them, like in previous titles, but it also allows him to perform a Spin Jump to break Brick Blocks beneath him by pressing down on the in midair, a technique taken from Super Mario World.
Super Mario can destroy Koopas , Koopa Shells and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same effect that it does in Super Mario World , but it will function the same way as a normal jump when Mario lands on other enemies or hazards with it.
The Fire Flower performs its usual ability, allowing Mario to shoot fireballs by hitting that bounce along the ground as a weapon, but Mario can now also use them to break fiery blocks as well. Fire Mario is recognizable by a single feather in the front of his cap in this game instead of a change in color, perhaps due to the Game Boy's limitations.
The introduction of the new Carrot transforms Mario into Bunny Mario. This gives him the ability to flap his bunny ears and hover by tapping the button, giving him the ability to stay in the air longer and cross or maneuver around obstacles and hazards with greater ease. The Star turns Mario invincible, protecting him from harm, but instead of the power-up moving like it does in other titles, it will stay still on the? The fifth enemy killed while invincible and every enemy afterwards until Mario reverts to normal gives Mario an extra life.
Defeating enemies also grants a Star. As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss. An educational Japanese-only video, called Mario Kirby Meisaku Video , was produced in based on the game.
It featured a segment based off Super Mario Land 2 , and another one featuring Kirby and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by Princess Peach , Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children kanji.
After the introduction of Wario who quickly became popular the Super Mario Land series shifted its attention to him. The next game, Wario Land: Super Mario Land 3 , featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, Mario vs.
Wario , Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario unknowingly forced Wario to suffer, Wario has now sworn revenge on him which causes the events of both Super Mario Land and Super Mario Land 2: 6 Golden Coins. In a interview, the game's director and designer Hiroji Kiyotake discussed that the team originally wanted to divert from the conventional ideas established by the past Mario games.
Realizing that they were on the wrong path, the team reworked it to "something a little closer to the existing Mario world". However, the team still desired to provide Mario with a new objective, rather than fighting to rescue the princess as seen in most Mario games leading up to that time.
The game's staff wanted a "change of pace", and decided that Mario should fight to win back something that belongs to him, rather than fighting for "someone else's benefit". It was Kiyotake's idea to introduce Wario as a new character, with whom he discussed it with the assistant character designer Takehiko Hosokawa , before presenting the idea to the rest of the game's staff.
Before Wario's actual character development, his name was the first thing that was decided on. It was derived from the Japanese word "warui", meaning "bad". The idea to have an upside-down "M" on his cap representing a "W" received immediate, enthusiastic support by the rest of the development staff. Kiyotake compared Mario and Wario to comic book characters Popeye and Bluto 's relationship, where Bluto is larger, stronger, and more cunning than his counterpart, and normally motivated by self-interests.
After the idea of Wario was agreed on by the rest of the staff, Kiyotake discussed the details of in-game sprite animation and movement with programmer Takahiro Harada. As well as Wario, there were many other characters which was proposed by Kiyotake.
Many of these were either direct rejects, or characters that did not gain approval from the wider staff team. While developing the controls for the game, Harada considered that players may find it difficult to hold down two buttons on the Game Boy 's D-pad to move in a diagonal direction.
This was kept in mind while programming how Mario's Bunny and Spacesuit performed high jumps. Kazumi Totaka , who composed the music for Super Mario Land 2: 6 Golden Coins , acknowledged that the sound effect played when transforming into Super Mario was originally identical to the one used for Super Mario World until about midway through development.
Therefore, Totaka chose to use many different sound effects across other past Mario games. Asides from composing, Totaka also had a partial role in some of the discussions between Kiyotake, Harada, and Hosokawa.
Totaka was able to provide comments and feedback while proposed ideas were being evaluated. He was also able to come up with suggestions of his own, although these were mostly rejected. According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to beta testers. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the beta version was too easy.
However, Harada stated that the testers generally found the game very difficult. About months was spent on making small changes to the test stages, according to the feedback which they received from the beta testers. A pre-release screenshot and a video showed that there was a different, less detailed title screen in at least one build. In area 4 of Tree Zone , the player can lure a Skeleton Bee to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area.
The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles which can crash the game, reset it, or even unlock a stage. This glitch only works for ROM versions v1. In any level with a pipe in it, if the player presses Start and Select at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor.
If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics. The music for this game was composed by Kazumi Totaka. If the player waits on the Game Over screen for two minutes and thirty seconds, Totaka's Song will play.
Mario Land. In their struggle, a gunshot pierces the fuselage , causing the plane to descend rapidly. Bond and Graves engage in a fist fight, and Jinx attempts to regain control of the plane. Frost attacks Jinx, forcing her to defend herself in a sword duel.
After the plane passes through the Icarus beam and is further damaged, Jinx kills Frost. Graves attempts to escape by parachute, but Bond opens the parachute, pulling Graves out of the plane and into one of its engines, killing him and disabling the Icarus beam. Bond and Jinx escape from the disintegrating plane in a helicopter from the cargo hold, carrying away Graves' stash of diamonds.
Scenes inside Graves' diamond mine were also filmed in Cornwall , at the Eden Project. The location was reportedly cold and windy, and footage has been released of Berry wrapped in thick towels between takes to avoid catching a chill. The debris was removed in a minute operation.
Gadgets and other props from every previous Bond film and stored in Eon Productions' archives appear in Q's warehouse in the London Underground. Four Aston Martins and four Jaguars, all converted to four-wheel drive, were used and wrecked filming the sequence. A temporary dam was constructed at the mouth of the narrow inlet to keep the salty ocean water out and thus allow the lagoon to freeze. The waves, along with all the glaciers in the scene are computer-generated.
These latter scenes, though portrayed in the air, were actually filmed entirely on the ground with the sky background being added in post-production using blue screen techniques. Although the base is portrayed in the film as a US base, all the aircraft and personnel in the scene are British in real life.
In the film, Switchblades one-person gliders resembling fighter jets in shape are flown by Bond and Jinx to stealthily enter North Korea. Kinetic Aerospace Inc. The good guys get in unobserved, thanks to a fast cruise, good glide performance, and minimal radar signature. The soundtrack was composed by David Arnold and released on Warner Bros.
The first, originally used as Renard's theme, is heard during the mammoth "Antonov" cue on the recording, and is written for piano. The title song for Die Another Day was co-written and co-produced by Mirwais Ahmadzai and performed by Madonna , who also had a cameo in the film as Verity, a fencing instructor.
The concept of the title sequence is to represent Bond trying to survive 14 months of torture at the hands of the North Koreans. In a MORI poll for the Channel 4 programme "James Bond's Greatest Hits" , the song was voted 9th out of 22, and also came in as an "overwhelming number one" favourite among those under the age of The eleventh-generation Ford Thunderbird was featured in the film as Jinx's car, with a coral colour paying homage to a paint option for the original model , and matching her bikini.
Ford produced a limited-edition -branded Thunderbird as a tie-in for the film, featuring a similar paint job. Revlon produced " Colour Collection" makeup inspired by Jinx. Die Another Day was controversial in the Korean Peninsula. The North Korean government disliked the portrayal of their state as brutal and war-hungry. The South Koreans boycotted theatres where it was released on 31 December , as they were offended by the scene in which an American officer issues orders to the South Korean army in the defence of their homeland, and by a lovemaking scene near a statue of the Buddha.
The Jogye Buddhist Order issued a statement that the film was "disrespectful to our religion and does not reflect our values and ethics". The Washington Post reported growing resentment in the nation towards the United States. The site's critical consensus reads, "Its action may be a bit too over-the-top for some, but Die Another Day is lavishly crafted and succeeds in evoking classic Bond themes from the franchise's earlier installments.
Michael Dequina of Film Threat praised the film as the best of the series to star Pierce Brosnan and "the most satisfying installment of the franchise in recent memory. But it has just as many scenes that are lean and tough enough to fit in any modern action movie". Several reviewers felt the film relied too heavily on gadgets and special effects, with the plot being neglected.
James Berardinelli of Reelviews. The CGI work in this movie is an order of magnitude worse than anything I have seen in a major motion picture. Coupled with lousy production design, Die Another Day looks like it was done on the cheap. Invisible cars and dodgy CGI footage? An effort is made to depict some of the film's more outlandish elements with more believability, in the style of Fleming's original novels' use of cutting-edge technology.
So for example, the non-bodywork elements of the Aston Martin with its 'cloaking' function — the glass windows and rubber tyres — are described as having retractable covers to achieve the invisibility effect. Fan reaction to it was above average. As the novelisation was published after Benson's final original novel, The Man with the Red Tattoo , it was the final literary work featuring Bond as originally conceived by Ian Fleming until the publication of Devil May Care by Sebastian Faulks in to mark the th anniversary of Fleming's birth.
It was originally reported that MGM was keen to set up a film series that would be a "winter olympics" alternative to the main series. However, despite much speculation of an imminent movie, on 26 October , Variety reported that MGM had cancelled the project. From Wikipedia, the free encyclopedia. Redirected from Gustav Graves. For other uses, see Die Another Day disambiguation. Theatrical release poster. Michael G. Wilson Barbara Broccoli. Neal Purvis Robert Wade. Release date. Running time.
Main article: Die Another Day soundtrack. European Audiovisual Observatory. Retrieved 9 October The Numbers. James Bond". Virgin Media. Archived from the original on 11 December Retrieved 8 December November Of her character, Berry said: She's the next step in the evolution of women in the Bond movies. She's more modern and not the classic villain. She also said that Jinx is fashionable. She's fashion-forward, very sexy and takes fashion risks, and I love her for that.
The Daily Telegraph. Retrieved 17 July Honolulu Advertiser. Retrieved 29 November Retrieved 20 September Retrieved 8 March Die Another Day Audio commentary 1. Die Another Day. Die Another Day Audio commentary 2. Kinetic Aerospace. Retrieved 18 November James Bond's Greatest Hits Television.
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