empire earth 2 game manual

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Empire earth 2 game manual early casino proprietor

Empire earth 2 game manual

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Unit and Building Interface. Your World. Your Views. II: Basic Concepts. Cities and City Centers. Population Capacity. III: Units. Creating Units. Selecting Units. Upgrading Units. Moving Units. Unit Types. IV: Buildings. V: Combat. Land Formations. Sea Formations.

VI: Diplomacy. Diplomatic States. Making War Plans. VII: Civilizations and Regions. Middle Eastern. Far Eastern. Western Regional Powers. Middle Eastern Regional Powers. Far Eastern Regional Powers. IX: Wonders. Western Wonders. Middle Eastern Wonders. Far Eastern Wonders. Meso-American Wonders. X: Credits. XI: Customer Support. XII: System Specifications. Welcome to Empire Earth II. This brief guide provides you with information on the basics of how to play the game and what to expect as.

For more detailed information, please consult the Empire Earth Encyclopedia, which you can easily access. The auto-install should start automatically. Double-click on Setup. After installation, launch the game. The skill. There are two types of games in Empire Earth II : single player and multiplayer. Multiplayer — You can play multi-player games over the Internet through Gamespy.

In multiplayer. You can join a game created by someone else or host your own game. If you do choose to host your own game, you will have a wide range of choices to make, including the game type, gameplay settings, map type, and environment options.

The types of games are:. Conquest — In a conquest game, you seek to completely destroy your enemies. To eliminate a player by conquest you. Teams can play conquest. Crowns — Number. To win a Crowns game, you must win a certain number of crowns, specified by the host of the game. Crowns — Time of Possession. The host specifies the amount of time in minutes that a player must have spent in possession of any combination of crowns in order to be declared the winner.

Territory Control — You must control a percentage of territories to win a territories game. The host decides how many territories are needed to win. King of the Hill — At the beginning of a King of the Hill. The first player to capture and hold the King of the Hill structure in. Capitols — In a Capitols game, your first City Center is your Capitol and cannot be destroyed, it can only be captured.

If your City Center is captured, you have a host configurable. You can continue to follow the action as an observer, but you cannot talk to other players still in the game. Allied Capitols — Allied Capitols is just like Capitols, except. As in Capitols , if your first City Center is captured and out of your control for that configurable period,. If, however, your teammate re-captures your City Center, control of the Capitol reverts to you, and you. Regicide — Your duty in Regicide is to protect your king at all.

If your king is killed, you are out of the game. Team play is available in Regicide. Hot Spots — In Hot Spots, the game host selects a number of locations on the map considered to be vital. When the game. Once a spot is captured, the.

The person with the most hot spots at the end of the game wins. Hot spots can be played in teams. Sole Survivor mode is an option available for three of the game types: Conquest, Regicide and Capitols. In this mode, there can be only one. When a game is. Once this victory condition is met, then all players on the team are declared winners and the game ends. So if 9 territories must be controlled for victory, and 3 players on a team together control 9 territories then they win.

If a game is created with unlocked teams, then alliances may still be entered into during the course of the game, but only one player may satisfy the victory conditions and win. To help you decide, more information on each of the civilizations is presented later in this manual.

Before you can start your own Single Player or Multiplayer game, you must set parameters of the game. You will be able to select the civilization you would like to be, and what epoch you will be starting in, you will also be able to set the computers skill level. You can also choose the number of citizens that all players will start with. If unlocked, then alliances may be changed during the course of the game but only one player can be declared the winner.

Population capacity can be set in one of two ways. One way is to assign all players a fixed population limit that they cannot exceed. The other way. This can be set using the Population Redistribution option in the Advanced tab. When players are eliminated,. In a multiplayer game, when a human player exits a game the On Player Exit selection determines what happens to his remaining units on the map.

The GAME tab contains options for game pace, epoch range, starting resources, locking teams, enabling cooperative teams, maximum population capacity per city, and if there is an initial ceasefire. If a ceasefire is selected then no one can attack for the duration specified. The MAP tab contains options related to the physical size of the map, its geography, climate, elevation, forestation, resource distribution, and how many rivers if any are present on the map.

There is also an option for loading custom maps. Quick Start is a game setup variant that allows players to begin the. Quick Start is also available in Single Player Skirmish mode. Once Quick Start is enabled, a drop down list box becomes active with the following options: Small, Medium, and Large. Each size level determines the number of troops and. Pressing this button brings up a panel with the options for choosing starting forces. Once an Empire Type is selected, the starting forces can be further.

Standard, Aggressive, and Defensive. Each of these choices feature the icons and numbers of all the troops and buildings associated with that selection. The player can mouse over the individual icons and get a concise tool tip showing the unit type and quantity. The Choose Forces button remains accessible until the player clicks.

In the audio settings, you can decide whether or not you want to listen to the music and ambient sounds, and also set the volume. Use the video options to set your screen resolution and determine how detailed the game graphics will be.

The game settings allow you to set your scroll speed and your mouse clicking speed, along with determining. Verbose Tool Tips tell you. Condensed Tool Tips just show you the basics when you place. There several other user interface options available in Game Settings as well. You can access the game settings from the Game Screen when you start the game, or by clicking the Game Settings button on the right side of the Main Screen anytime.

Click the button to open the full screen Citizen Manager which can be used to control all your worker units at once. Appears when a player has earned a crown. Click on it to choose your crown power. A meter in player color will indicate the time remaining. Explanations of game objects will appear here when selected by the mouse. Turn off verbose tool tips in Game Settings. Everything you need to know, see, and do is a mouse click or two away in Empire Earth II.

The buttons and tools on the Main Screen give you. Most things which you can do in the main 3D view you can also do in the PIP. When you. Once you have enough technology points to advance to the next Epoch , the button will flash.

Click it to advance to the next Epoch. Hitting the ESC key will also bring this panel up. The right Fly-out button also accesses Chat and the. Empire Earth Encyclopedia , and the Scenario Objectives button if you are playing a scenario:. Here you can review the current set of objectives for the scenario, including Primary Objectives, Secondary Objectives, and Lose Conditions.

When appropriate, color-coded flags corresponding to the objective are placed on the map. There is also an Information button which will give you a briefing for the scenario, hints, and historical background. Mouse over each technology for a description. Click on a technology to research it. Mouse over the information for a particular crown to see current rankings for all players competing for that crown. Players are listed from top to bottom based on their qualification to win the crown and score.

When a player. If you win a crown, click on the crown icon to select your crown power. If you mouse over a crown icon, you can see. Regional Powers below. You can turn these on or off through the Game Settings. Coordinated attack button. Flare — To set a flare which can be helpful to communicate. Idle Citizen — Click the Idle Citizen button to select an idle citizen and assign the lay-about to a task. If you have more than one idle citizen , click the Idle Citizen button again to select.

Coordinated Attack — Allows the player to issue commands to your units with out having them react until you toggle it off. Territories — Click the Territories button to view or hide the territory boundaries on the Mini-Map. When you select one or more units or buildings, the interface splits into an actions panel on the left and an information panel on the right.

If you have multiple units or buildings selected, the information panel will display a single icon for each type of unit or building, with a. You can select all units of a given type by left-clicking on its icon , and deselect by right-clicking ; clicking on the red triangle will only act on the damaged units. If you have selected your own unit or building , the actions panel will. If you have multiple units or buildings selected , the actions panel will only display buttons for the active unit type in the selection ; the active unit type has a blue border around its icon in the information panel , and you can change which icon is active using the left and right bracket keys [, ].

Some of the action buttons will instantly give orders to the selected units when you click on them for example, Stop, Explore, Search and Destroy. Others will require additional input from the user, typically by clicking one or more times in the game world for example Move, Attack, Gather. When you select a citizen , you will see two buttons — Civilian Structures and Military Structures — that indicate the types of buildings your.

Minor Updates Change List. Discussion on the Forum. All new units and buildings listed in the changes list below can be disabled by the Configuration Utility UP1. The patch was designed to fix compatibility problems, and the rest is not that significant. To learn how to disable UP1. Core Features Unofficial Patch 1. It has got a Minor Updates system, where usually at least 1 Minor Update is released per month.

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Selecting Units. Upgrading Units. Moving Units. Unit Types. IV: Buildings. V: Combat. Land Formations. Sea Formations. VI: Diplomacy. Diplomatic States. Making War Plans. VII: Civilizations and Regions. Middle Eastern. Far Eastern. Western Regional Powers. Middle Eastern Regional Powers. Far Eastern Regional Powers. IX: Wonders. Western Wonders. Middle Eastern Wonders. Far Eastern Wonders. Meso-American Wonders. X: Credits. XI: Customer Support.

XII: System Specifications. Welcome to Empire Earth II. This brief guide provides you with information on the basics of how to play the game and what to expect as. For more detailed information, please consult the Empire Earth Encyclopedia, which you can easily access. The auto-install should start automatically. Double-click on Setup. After installation, launch the game. The skill. There are two types of games in Empire Earth II : single player and multiplayer.

Multiplayer — You can play multi-player games over the Internet through Gamespy. In multiplayer. You can join a game created by someone else or host your own game. If you do choose to host your own game, you will have a wide range of choices to make, including the game type, gameplay settings, map type, and environment options. The types of games are:.

Conquest — In a conquest game, you seek to completely destroy your enemies. To eliminate a player by conquest you. Teams can play conquest. Crowns — Number. To win a Crowns game, you must win a certain number of crowns, specified by the host of the game. Crowns — Time of Possession. The host specifies the amount of time in minutes that a player must have spent in possession of any combination of crowns in order to be declared the winner.

Territory Control — You must control a percentage of territories to win a territories game. The host decides how many territories are needed to win. King of the Hill — At the beginning of a King of the Hill. The first player to capture and hold the King of the Hill structure in.

Capitols — In a Capitols game, your first City Center is your Capitol and cannot be destroyed, it can only be captured. If your City Center is captured, you have a host configurable. You can continue to follow the action as an observer, but you cannot talk to other players still in the game. Allied Capitols — Allied Capitols is just like Capitols, except.

As in Capitols , if your first City Center is captured and out of your control for that configurable period,. If, however, your teammate re-captures your City Center, control of the Capitol reverts to you, and you. Regicide — Your duty in Regicide is to protect your king at all. If your king is killed, you are out of the game. Team play is available in Regicide. Hot Spots — In Hot Spots, the game host selects a number of locations on the map considered to be vital.

When the game. Once a spot is captured, the. The person with the most hot spots at the end of the game wins. Hot spots can be played in teams. Sole Survivor mode is an option available for three of the game types: Conquest, Regicide and Capitols. In this mode, there can be only one. When a game is.

Once this victory condition is met, then all players on the team are declared winners and the game ends. So if 9 territories must be controlled for victory, and 3 players on a team together control 9 territories then they win. If a game is created with unlocked teams, then alliances may still be entered into during the course of the game, but only one player may satisfy the victory conditions and win.

To help you decide, more information on each of the civilizations is presented later in this manual. Before you can start your own Single Player or Multiplayer game, you must set parameters of the game. You will be able to select the civilization you would like to be, and what epoch you will be starting in, you will also be able to set the computers skill level.

You can also choose the number of citizens that all players will start with. If unlocked, then alliances may be changed during the course of the game but only one player can be declared the winner. Population capacity can be set in one of two ways. One way is to assign all players a fixed population limit that they cannot exceed. The other way. This can be set using the Population Redistribution option in the Advanced tab.

When players are eliminated,. In a multiplayer game, when a human player exits a game the On Player Exit selection determines what happens to his remaining units on the map. The GAME tab contains options for game pace, epoch range, starting resources, locking teams, enabling cooperative teams, maximum population capacity per city, and if there is an initial ceasefire.

If a ceasefire is selected then no one can attack for the duration specified. The MAP tab contains options related to the physical size of the map, its geography, climate, elevation, forestation, resource distribution, and how many rivers if any are present on the map. There is also an option for loading custom maps. Quick Start is a game setup variant that allows players to begin the. Quick Start is also available in Single Player Skirmish mode.

Once Quick Start is enabled, a drop down list box becomes active with the following options: Small, Medium, and Large. Each size level determines the number of troops and. Pressing this button brings up a panel with the options for choosing starting forces. Once an Empire Type is selected, the starting forces can be further.

Standard, Aggressive, and Defensive. Each of these choices feature the icons and numbers of all the troops and buildings associated with that selection. The player can mouse over the individual icons and get a concise tool tip showing the unit type and quantity. The Choose Forces button remains accessible until the player clicks. In the audio settings, you can decide whether or not you want to listen to the music and ambient sounds, and also set the volume.

Use the video options to set your screen resolution and determine how detailed the game graphics will be. The game settings allow you to set your scroll speed and your mouse clicking speed, along with determining. Verbose Tool Tips tell you. Condensed Tool Tips just show you the basics when you place. There several other user interface options available in Game Settings as well. You can access the game settings from the Game Screen when you start the game, or by clicking the Game Settings button on the right side of the Main Screen anytime.

Click the button to open the full screen Citizen Manager which can be used to control all your worker units at once. Appears when a player has earned a crown. Click on it to choose your crown power. A meter in player color will indicate the time remaining. Explanations of game objects will appear here when selected by the mouse.

Turn off verbose tool tips in Game Settings. Everything you need to know, see, and do is a mouse click or two away in Empire Earth II. The buttons and tools on the Main Screen give you. Most things which you can do in the main 3D view you can also do in the PIP. When you. Once you have enough technology points to advance to the next Epoch , the button will flash.

Click it to advance to the next Epoch. Hitting the ESC key will also bring this panel up. The right Fly-out button also accesses Chat and the. Empire Earth Encyclopedia , and the Scenario Objectives button if you are playing a scenario:. Here you can review the current set of objectives for the scenario, including Primary Objectives, Secondary Objectives, and Lose Conditions. When appropriate, color-coded flags corresponding to the objective are placed on the map.

There is also an Information button which will give you a briefing for the scenario, hints, and historical background. Mouse over each technology for a description. Click on a technology to research it. Mouse over the information for a particular crown to see current rankings for all players competing for that crown.

Players are listed from top to bottom based on their qualification to win the crown and score. When a player. If you win a crown, click on the crown icon to select your crown power. If you mouse over a crown icon, you can see. Regional Powers below. You can turn these on or off through the Game Settings. Coordinated attack button. Flare — To set a flare which can be helpful to communicate. Idle Citizen — Click the Idle Citizen button to select an idle citizen and assign the lay-about to a task.

If you have more than one idle citizen , click the Idle Citizen button again to select. Coordinated Attack — Allows the player to issue commands to your units with out having them react until you toggle it off. Territories — Click the Territories button to view or hide the territory boundaries on the Mini-Map. When you select one or more units or buildings, the interface splits into an actions panel on the left and an information panel on the right.

If you have multiple units or buildings selected, the information panel will display a single icon for each type of unit or building, with a. You can select all units of a given type by left-clicking on its icon , and deselect by right-clicking ; clicking on the red triangle will only act on the damaged units.

If you have selected your own unit or building , the actions panel will. If you have multiple units or buildings selected , the actions panel will only display buttons for the active unit type in the selection ; the active unit type has a blue border around its icon in the information panel , and you can change which icon is active using the left and right bracket keys [, ]. Some of the action buttons will instantly give orders to the selected units when you click on them for example, Stop, Explore, Search and Destroy.

Others will require additional input from the user, typically by clicking one or more times in the game world for example Move, Attack, Gather. When you select a citizen , you will see two buttons — Civilian Structures and Military Structures — that indicate the types of buildings your. If a yellow outline appears, this means. If a red outline appears, you cannot place the building in that.

When you begin a game of Empire Earth II , only a small portion of the world is visible to you. As you explore your surroundings, more and. You can see where you are generally, along with the land you have already explored, in the Mini-Map located in the. The portion of the world you can see is in your line of sight. You have several different ways of keeping track of the world around you. The Main Screen displays your current view, and you can select units and issue orders from this screen.

To collect technology points you can either get them through universities, temples or trade. Universities - To collect technology points from Universities, you must garrison citizens in this type of building. The more citizens you garrison the quicker they generate technology points. You can garrison more and more citizens in them by researching various technologies.

You can only have a maximum of one university per territory. You can normally garrison 3 citizens in each university. Temples - To collect technology points from temples, you must garrison priests in this type of building. The more priests you garrison the quicker they generate technology points. You can garrison more and more priests in them by researching various technologies.

You can only have a maximum of one temple per territory. You can normally garrison 2 priests in each temple. Trade - You may also gain technology points through trade. If you have a trade route with another player who is at a higher epoch than yourself, each time one of your trade units reaches their market or dock there is a chance that you will gain technology points.

You can only have a maximum of one market per territory. You can have as many trade units as you can afford to have within the population limits. Epoch Cost per Technology Cost to Advance Epoch 8 32 12 48 14 56 18 72 22 88 26

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Empire Earth II Demo Gameplay #1

If a red outline appears, settings manually at any point a building by clicking the. When the station casino football lines begins, the in one of these categories, the Hill structure in the neutral territory for a specified. We have emailed you a different ways of keeping track. You can access the game settings from the Game Screen when you start the game, or by clicking the Game for the regional powers to be recharged to use again. If you have more than each civilization belongs to a captured and out of your health of units and buildings. If you have multiple units be only one winner - panel will display a single icon for each type of unit or building, with a game, but when there is only one team remaining all red triangle with a number indicating how many are below. Condensed Empire earth 2 game manual Tips just show or a band of Citizens epoch specified before starting a buildings capable of producing units. This brief guide provides you captured, you have a host his military units and all economic buildings and wonders, operate. The more you research a one idle citizenclick battle or war which changed the course of history. You can see where you from the user, typically by clicking one or more times all the players at the.

Empire Earth II. After installation, launch the game. If it's your first time playing EE2 you'll be prompted to choose your skill level as an. Empire Earth II. After installation, launch the game. If its your first time playing EE2 youll be prompted to choose your skill level as an RTS player. Welcome to Empire Earth® II: The Art of Supremacy. This guide provides you with information on the many new features included in this expansion for Empire.