The Sims 2 came out when I was in college and the girl I was dating at the time now my wife insisted that we got the game day one! The first game was a massive success and many people myself and my wife included were excited to see how they would expand upon the formula. Well even though this game as I write this is well over a decade old, it holds up very well. Instead The Sims 2 like what came before it has you create the story. This game features some things that make the lives of The Sims feel more real, fulfilled, and just overall better.
While it is not a groundbreaking feature now at the time this was a really big deal. While it has been surpassed why what would follow on from it. At the time The Sims 2 was a game that improved on its predecessor and all of its expansion packs in pretty much every way you could imagine. There is a ton of stuff you can use in this game to make your dream home, new scenarios, jobs, neighborhoods and there is just a ton of stuff to keep your Sims and the others that are around busy.
The visuals of the game are much improved from the first game. The only negative that I really have about the visuals is that sometimes the children and grandchildren can just look the same. I do feel they could have done a bit more to make offspring look like they are related, but not at the expense of just all looking exactly the same. The soundtrack is what you would expect from a game in this series.
I would not say that The Sims 2 has the greatest soundtrack I have ever listened too. However, they have made it very easy to add your own music to the game if you want so that is always an option. The overall sound effects of the game are great and when a Sim talks, freaks out, gets embarrassed, or anything like that it always makes me smile.
As this is a game that I played a great deal during my college years with a girl that would become my wife. The Sims 2 is a game that has a lot of nostalgia for me, I fired the game up recently to see if it held up and I had a lot of fun. Yes, the newer games in the series have greatly expanded upon what is on offer here. However, this is still a really fun time and well worth taking a look at. How do you go about creating a sequel to the biggest-selling PC game franchise of all time?
A game that has single-handedly bucked the demographic of PC gaming, embracing the casual player while alienating the hardcore? It's a tricky proposition, but there's little sign of panic at the Maxis office, half an hour outside San Francisco. With the walls adorned with artwork from Sim titles down the years employees beaver away in their individual cubes, emerging only to chow down on a quality selection of food and beverages.
It's almost like a slightly less surreal version of the game. Sim Sims anyone? Top Sim is of course Will Wright, the man who started it all. Among other things, this has earned him an office with a view, outside of which sits an impressively comprehensive shrine to Elvis Presley. Having sold 24 million copies, he's probably not that worried Will, not Elvis , but he is aware of how The Sims is perceived. One of the things we're planning to address in The Sims 2 is to make a game that is strategically really deep and one that will appeal to the hardcore gamers.
And also graphically state-of-the-art, which The Sims never was. The feeling of immersion in The Sims 2 is much higher, it feels much more immersive than looking down on to little toy characters. That much is evident from a quick scan at this page, with the game boasting full 3D environments and intelligent lighting. But there is far more to The Sims 2 than a bit of cosmetic surgery.
Probably the biggest advance is the fact that your Sims now physically age. Gone is the static Groundhog Day approach of the original game, as depending on your Sims' time of life - and indeed their personalities - their needs and behaviour will be vastly different.
As well as the signs of ageing, other physical aspects will also be visible, with lazy, greedy Sims sporting grotesque paunches, for instance. Physical features can be handed down via DNA, something worth considering when designing their faces using the new Create-A-Sim tool, which should be downloadable before the game is even released. Throughout your Sims' lives, instilling good key memories is crucial to achieving a high Life Score. So having a first kiss as a teenager will see them in good stead; having it at the age of 58 probably less so.
Sims will also be far more complex than in the previous game, and their experiences - good or bad - will have a tangible effect on their behaviour. The Sims 2 was first released on September 14, The Sims 2 heralds sweeping changes from the original.
The isometric view of The Sims is replaced by a full 3D environment. Sims experience life stages baby , toddler , child , teen , young adult [ TS2:U ] , adult , and elder which have them age from birth to death , and their genetics can be passed on to their children. Unlike the original The Sims , where the player can spend forever raising a Sim's skills, the aging system in The Sims 2 imposes a time limit on this before the Sims die. Sims' personalities are given an overhaul, with each Sim having an aspiration , wants , and fears.
The Sims 2 , like its predecessor and successor games, is open-ended with few goals. Players can build and furnish homes for their Sims, in order to fulfill the Sims' motives. They can choose to focus on building their Sims' relationships and skills in order to advance through their careers or start a family.
They can also focus on achieving a Sim's aspiration through the completion of wants and avoidance of fears. The Sims 2 shipped with 3 pre-made neighborhoods; Pleasantview , which is a continuation of the original The Sims storyline 25 years later; Strangetown , a desert landscape with paranormal occurrences; and Veronaville , a neighborhood based on several plays by William Shakespeare. The Sims 2 also shipped with many pre-made Sims and families , including some Sims and families that first appeared in The Sims.
The Sims 2 has sold over 6 million PC copies since its release 13 million across all platforms ,  making it one of the best-selling PC games of all time. The Sims 2 adds several new gameplay options that help expand the creation of Sims and the building of a neighborhood! These include:. Players can take a tutorial that is a residential lot separate from gameplay. There are also in-game tutorials present in each of the pre-made lots to help players learn certain aspects of gameplay.
This will help players become pros at this game faster, and give them a chance to know what to do when a certain problem or event comes up. However, families in the family bin tend not to have any teaching objective. Personalities are not only based on the astrological sign of the Sim but also on the aspiration of the Sim. Aspirations along with the astrological sign of the Sim creates a variety of wants and fears. When creating a Sim , the player has 25 personality points to give out.
The neighborhood screen is actually a save slot in which you can access your saved families. There are different kinds of lots for your Sims to visit:. The Sims 2 shipped with 3 pre-made neighborhoods. Seasons , Freetime , and Apartment Life are expansion packs that provide new neighborhoods. Each neighborhood and sub-neighborhood comes with new pre-made Sims, though the ones in Downtown are all ghosts.
The main aim of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby. The mother will spend 3 days pregnant before giving birth to a baby though cheats can be used to speed up pregnancy. Players can name the new Sim. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child morphs into a teenager , and will live 15 days before changing into an adult.
After 29 days, the Sim will become an elder and will die, the length of the final stage depending on the aspiration bar when they age. Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically.
For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the University expansion pack is installed, teens have the option to go to college , where they will be young adults for approximately 24 days. A player will also need to make sure a Sim is happy and well by fulfilling wants including lifetime wants , avoiding fears , and fulfilling motives. Several new types of Sims are introduced in order to enhance gameplay for the user.
The new Sims that are introduced give the player more gameplay options and assists with the creation of player storylines. There are several activities for Sims to engage in that will help them fulfill their wants and needs.
There are also objects and interactions in the game to assist Sims with performing these activities. There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions. Influencing social interactions are introduced in the University expansion pack.
A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends that the Sim has. It also can grow in size with business perks from the Open for Business expansion pack. Teenagers and older are able to choose their turn-ons and turn-offs.
These determine the chemistry that one Sims has with another in the form of lightning bolts. Sims can have up to 3 lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the Bon Voyage expansion pack. Fury is introduced in the Nightlife expansion pack and occurs when one Sim gets angry at another.
During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Reputation is introduced in the Apartment Life expansion pack. A Sim gains reputation by interacting with other Sims on community lots.
Sims with higher reputations are more likely to gain perks such as free objects and job promotions. There are several careers that come with the game that require skills and a certain number of friends in order for promotion. Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also will receive chance cards. Correct answers to these chance cards will create rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims.
For a complete list of careers see Career Tracks. There are several skills that Sims can build in order to fulfill their wants and needs. Some skills are hidden while some create talent badges. Hobbies are introduced in The Sims 2: FreeTime.
|Current stories on gambling in cyberspace||Sims also will receive chance cards. The game allows you to create your own Sim, neighborhoods, houses, and families. Mac and the Mac logo are trademarks of Apple Computer, Inc. The Sims 2 is a game that has a lot of nostalgia for me, I fired the game up recently to see if it held up and I had a lot of fun. Something else to mention is the clothing. Sims can have up to 3 lightning bolts with another Sim. While it has been surpassed why what would follow on from it.|
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