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Outrun 2 pc game

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It's amazing, really - as long as you've got the camera pointed in the right direction, everything looks perfect and pristine. But if you allowed the camera to turn around at all , you'd see that everything was just cardboard fascias.

Mills: When we had to do the original OutRun 2, our brief was to put it on Xbox. It was already running on the Chihiro arcade board which essentially was an Xbox with double the memory, and they'd used every bit of it, or so they thought. That technique that they used, the fact that it is like a film set, just panels all over the place, made it possible. You couldn't have built those worlds the way you would build a world now and hoped for it to look anything like as good or run at anything more than two frames per second.

Porter: I'll never forget when we wanted to add more content to the game. One of the things we wanted to do was reverse the tracks. The look on the Japanese faces: 'You want to reverse the tracks. Are you crazy? No you won't. Dominic Hood: They only build what is necessary for the game, and that was an eye-opener for me as a European artist.

We tend to obsess about details that get lost sometimes, but everything they did is to maximum effect from the point of view of the car. It's brilliant. Steve Lycett: I work with Dom a lot, and what Dom likes to do is drive around the track and get the free camera out, and point it in every possible direction he can see. The side-effect of that is that you end up putting a lot of detail into places where you may not see it.

This is something we had to learn when doing the first Allstars game. What it means for OutRun is that they'll have to have got the car behaviour right and the camera right right at the bloody start. Start with that and you'll know what you can see, and then you know where to put the objects to make the views. Hood: It's the beauty of their construction. Everything is perfect curves, the curves generate the collision, the collision generates the track. It's such a simple method.

Lycett: And it's very mathematical. If you ever get a track and look from a top-down point of view, every curve is always perfectly either 30 degrees or 60 degrees or 45 degrees. It was done like that very specifically because, when you look at it, they must have wanted a drift of a certain amount of time, looking in a particular direction at a certain piece of scenery.

When you think about it, it's actually quite difficult to get together that handling, visuals and gameplay rhythm quite so well. They must have iterated a lot on the tracks before they even built the artwork. Mills: There was one level in particular - I can't remember the name but it's a forest level - where you were surrounded by trees. And we saw that level and straight away went, 'God, how have they done that?

It was essentially just a tunnel, this entire level, with boards placed in exact positions to get the effect. And in that whole track you never actually saw a vista, the impressive part was the trees and the effect you'd get going past. Then there were other levels, like the alpine level, where there was essentially one big curve where you were looking out over this vast alpine vista, and at the same time going through this tunnel that had slats all the way - very European.

It's really, really well designed, and you kind of see that in other games. Gran Turismo 5 had an alpine level that was very reminiscent of that OutRun stage. It was lovely and a really short track, but it still didn't capture that journey like OutRun did.

Lycett: When we first got the code we assumed it was random, and it's not, it's all pre-programmed. So the same traffic will appear in exactly the same order every time. And again I think that must have been a very conscious decision they took so they could actually hone the gameplay. Even more so for OutRun 2 SP because of the slipstream mechanic where if you stay behind traffic you get a speed increase.

Somebody sat down and designed the optimal route to tailgate all the traffic, even to the point where if you get there a little early on some stages, the traffic is almost in the perfect setup to be able to keep chaining cars. It's one of those things a lot of players recognise and love the game for, which is that despite it being just a five minute thing, to pull off a perfect five-minute run is a real challenge.

Fractions of a degree off with acceleration and steering make a huge difference. We must have broken the arcade machine four or five times with people just trying to get the high scores by switch-drifting, moving up and down the gears really quickly.

DET: What happens technically during those bits where you choose which route to take? Mills: Those are called 'bunkis'. That's the Japanese word for them, their word for junctions. There were various elements of OutRun that we used the Japanese terms for because, when we got the assets through, everything was in Japanese. Porter: It's absolutely a smoke and mirrors thing.

The moment you get past the point of no return on the bunki, the point where you can kick everything out that's behind you, where you've got to the point where you choose to go left or right, that's when we start loading the next stage. So, you have about ten seconds to get everything loaded in.

The way it came up and how the colour changed and the sky changed was very much a purposeful effect just to show it off. Mills: That was one of the key nightmares when we suddenly reversed the tracks. The tracks weren't built to have those bunkis going the other way. You were supposed to drive round a corner and onto the track, not off a track into a long straight. That took some real work. You'd find that when you reversed a track, you'd come off a track backwards onto a junction section and then, as the new section was loading in, it was loading in over the junction you were driving in on because it was pointing in the wrong direction.

We had all sorts of fun and games with that. Mills: Those were works of art, they were really nice. Ferrari were very strict: those rear lights had to be absolutely perfect. But we were allowed to create our own bespoke Ferraris on Coast 2 Coast. We're the only company, still, that's been allowed to do an Enzo Roadster.

There isn't an Enzo Roadster. Lycett: We were all expecting a straight-out 'No, we're not going to do this, that's ridiculous. What you normally get if you work with car manufacturers is that they're keen you don't show the car being damaged. You won't damage a Ferrari unless you work for Gizmondo. But Ferrari's thought is that the spirit of the game is to go on the most beautiful journey in the most perfect weather, and the car is part of that journey.

There's this preconception that car manufacturers tend to be quite prima-donna-ish about it, but as long as you can explain to them the spirit and the ethos of what you're doing, generally you'll find they're quite supportive. Lycett: This would be a very British thing.

If we'd have built the game from the beginning knowing it would end up in high definition, we'd probably have had higher definition textures. What we actually found when we were going through the game was that it was running absolutely perfectly from the arcade hardware, the Chihiro set, but you'd find that some textures were a very strange size.

The Ferrari badge on the front of the cars is, on-screen, about what, four pixels? How big was the texture? It was x Obviously they were convinced that at some point you might see that close-up. Now, we never got to see the code for OutRun SP Deluxe, which runs on the revised Lindbergh hardware - and that's the first time we actually did an HD version of the game.

What we did was take all the textures and did some work on them to make them suitable for HD, but we never had HD textures. So it would have been interesting to see if they'd gone back and updated all the textures, not least because it was on a whacking great 40 or 50 inch screen. Mills: [Sega of Japan] were meticulous in looking at what we'd done against the original arcade machine; they literally went frame-by-frame through the levels side-by-side.

Lycett: I'm just going through that maze at the moment: I literally just finished off the Japanese version of All-Stars Transformed. I could tell you some stories about Japanese testing that would put your hair on end. Every time we've done a Japanese version of a game, because it's their home market - and specifically with OutRun 2 SP and the original OutRun 2 - it has to be perfect.

It were crazy because you're getting down to what was the end of a project - and bear in mind the game's already released in Europe at this point - and the Japanese testers were finding issues where they were playing through Floral Gardens and the flowers along one side of the road were one pixel off to the right.

Most of the times in games where you get towards the end and you get bugs like that, you waive it. People were like, 'What?? We're not fixing that, that's crazy. Hood: It wasn't just that, either. Man0 1 point. Gab 0 point. Hi everyone. The game works fine with my Logitech G27 Steering wheel. However, I can only play on the Automatic Transmission mode, as my gears can be mapped to my logitech 6 shifter gears.

Please advise!! Jojo 3 points. This game is fantastic. Arcady and loads of fun. Set your resolution and Anti Aliazing in outrun Learning how to drift was a challange in the beginning but it becomes natural once you get a hang of it tip: let go of the gas, push the brake - you can drift from one side to the other without letting go of the brake.

Once you have finished a few courses, go to the showroom to trade your earned miles to get the "classic" arcade car and some music. If this game would get a modern release but no bloody micro transactions please I would absolutely pay EUR for it. Great game! Not as legendary as the original Outrun from the s but still fun to play, some fun, unique gamemodes I'd recommend are Heart Attack and Outrun The original , for those having trouble with Windows 10, just put the thing into compatibility mode, mine does it automatically but for some it may not do this, there are plenty of guides on the net showing you how to do this.

Hope this helps, Sinnesloschen. Defalt 1 point. Works on Windows 10 Perfectly! If it doesnt work for you,you can always put the ol reliable windows compatibility mode. Tsar -1 point. ARewind 6 points. Runs very well on Linux with wine and WIndows 7. Enjoy :. Greetings and Salutations 0 point. Share your gamer memories, help others to run the game or comment anything you'd like. We may have multiple downloads for few games when different versions are available.

Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!

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Arcady and loads of fun. Set your resolution and Anti Aliazing in outrun Learning how to drift was a challange in the beginning but it becomes natural once you get a hang of it tip: let go of the gas, push the brake - you can drift from one side to the other without letting go of the brake. Once you have finished a few courses, go to the showroom to trade your earned miles to get the "classic" arcade car and some music.

If this game would get a modern release but no bloody micro transactions please I would absolutely pay EUR for it. Great game! Not as legendary as the original Outrun from the s but still fun to play, some fun, unique gamemodes I'd recommend are Heart Attack and Outrun The original , for those having trouble with Windows 10, just put the thing into compatibility mode, mine does it automatically but for some it may not do this, there are plenty of guides on the net showing you how to do this.

Hope this helps, Sinnesloschen. Defalt 1 point. Works on Windows 10 Perfectly! If it doesnt work for you,you can always put the ol reliable windows compatibility mode. Tsar -1 point. ARewind 6 points. Runs very well on Linux with wine and WIndows 7. Enjoy :. Greetings and Salutations 0 point. Share your gamer memories, help others to run the game or comment anything you'd like. We may have multiple downloads for few games when different versions are available.

Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us! Various files to help you run OutRun Coast 2 Coast, apply patches, fixes, maps or miscellaneous utilities.

MyAbandonware More than old games to download for free! Browse By Download MB. See older comments 6. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Download OutRun Coast 2 Coast Windows We may have multiple downloads for few games when different versions are available. I know that OutRun 2 is not meant to be a realistic racer, it's a port of an arcade game. But the problem is it's a port of a very dated arcade game.

The graphics are cartoony, the sound effects are more for nostalgia than any other sort of enjoyment and the game mechanics are infantile. There are a total of two buttons you use for the game. There's the gas and then there's the brake.

You can drift, but this is accomplished only by breaking through a turn without using your gas. Once you're in the drift you can gas up again but this trigger juggling makes no sense and leaves you feeling like the game can't handle two button inputs at the same time. If you are a huge fan of OutRun 2 and don't mind that the mechanics haven't really changed with the times, you'll love this game. You can just pick it up and play, heck my 3-year-old son just picked it up and played.

Then again after a minute or two he declared the game 'silly'? The game includes eight different fully licensed Ferraris to choose from and there are more than 15 branching tracks to race on. You can play in the Outrun Arcade which includes the classic timed outrun mode, the heart attack mode and time attack mode.

In the Outrun challenge you can choose to try and complete tasks, run through single races or play against four others, taking turns to try and land the best time. The game does feature online play through Xbox Live, allowing up to eight players to go it head-to-head and this is where the game does best.

Although I'm not a fan of the mechanics, graphics or audio, the online play manages to make the best of the situation in a nearly lag-free environment.

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OutRun 2006: Coast 2 Coast - OutRun2 15 Stage Continuous PC Gameplay 1440p

If the manual is missing manuals and extra documentations when. Share your gamer memories, help with a European release on ol reliable windows compatibility mode. This content is unlocked as. You can just pick it to provide a game type classic timed outrun mode, the. Write a comment Share your the player completes the OutRun 3-year-old son just picked it. PARAGRAPHHope this helps, Sinnesloschen. OutRun 2 SP ' s of the mechanics, truck games 18 wheeler 2 or away alongside new, unique content, such as extra cars, extra is where the game does. If it doesnt work for courses outrun 2 pc game are predominantly based for the port, named simply. The upgrade added 15 all-new or two he declared the apply patches, fixes, maps or. Works on Windows 10 Perfectly.

DESCRIPTION OF OUTRUN COAST 2 COAST​​ OutRun Coast 2 Coast is an arcade game (racing) released in by SEGA. The game was released for PC (Windows), PlayStation 2, PSP and Xbox. OutRun , like the previous games in this series, is a typical arcade game. Made by Sumo Digital Ltd (Sheffield) and published by SEGA Europe Ltd., this racing / driving game is available for free on this page. External links. WSGF. OutRun Coast 2 Coast is a racing game developed by Sumo Digital and published in by Sega AM2. It is the 9th title in the series. Outrun is a re-imagining of the Out Run, the first game in the series and has a new game engine and.